This would total to 20 a even number. Excess points will be saved for later level ups. I kinda prefer it to the Scoundrel/Consular, but it's up to you. starts off having to use blasters due to the lack of any strength. Nerve Amplifier Belt: immunity to mind-affecting (Eastern Dune Sea, Tatooine), only necessary for final boss, otherwise use: Baragwin Stealth Unit: +3 dexterity, +4 awareness, +10 stealth (Yavin). If you betray Gadon, keep the Memory Package and equip it when making repair checks, then spend 12 skill ranks in repair instead of 13. Gets flurry 1 and implant 1 for free at character creation. Blaster Wielding Jedi. Screenshot includes all end-game buffs for final fight: Master valor, master speed, improved energy resistance. Use ranged weapons on Taris. Scout 2/consular 18 receives 9 feats on level up. This is a link to the guide, but be warned that it contains spoilers. Maximized wisdom and charisma for highest force power difficulty class. Mantle of the Force color crystal (Yavin). Kotor 2 Best Lightsaber Combinations. Defeat the final boss with the consular as easily as possible. Use a single ranged weapon to take advantage of dexterity and stay out of danger. Advanced Alacrity Implant: +5 dexterity (Yavin). However, dark side powers can still be used. Warrior (yup, heading that one off at the pass for any other 80’s or 90’s kids out there) Canonical Revan. Plague reduces his saves by up to 6, meaning he'll roll up to 52 vs. the 48, meaning you have up to a 80% success rate at that point (however, Plague does fall off, so you'll need to recast it). After some talk, Bastila lets your character know that the Jedi It plays an integral part in boosting attributes and therefore skill checks (persuade, repair), while providing huge benefits in combat. With 5 slots and a ton of different options, there are an insane amount of combinations you can make in Kotor 2. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. Juhani/Mission/Zalbaar, etc. 9 strength becomes an even number with master valor. Information about your use of this site is shared with Google. Telekinetics. Quick Example Build Soldier>Consular Force Power Build: STR:12 DEX: 14 CON: 14 INT: 8 WIS: 15 CHA: 14 Primary stat would be WIS. Every 4 levels yo put one point into WIS. Unreliable bonus: +3 charisma (+2 persuade) from consular light side mastery. Class: Jedi Consular - Jedi Master (19 and 9) ... Expect more KoTOR 2 Builds in the future. Starter classes Jedi Consular Playable species HumansMiralukaMirialansTwi'leksZabraks Role(s) TankDamage Armor(s) Light armor Weapon(s) Double-bladed saber Alignment(s) Good Faction(s) Jedi Order Attribute(s) Stealth The Jedi Shadow is one of the two advanced class of the Jedi Consular; the other is the Jedi Sage. Also don't be afraid to save points for when you go Jedi. I am more than happy to answer questions. I would suggest 10 STR, 12 CON. In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and diplomacy, seeking to defuse any situation and only resorting to violence when all other options have been exhausted. Mira wasn't someone I picked up until later but I soon grew fond of her. I highly recommend reading The Jedi Shadow's Handbook or The Jedi Sage's Handbook. Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. Scout also comes with flurry, which is my melee feat of choice. I am sure that everyone here has their own, special character build that they love to use in the games. SWTOR Jedi Knight Talent Builds The Jedi Knight is a master of melee combat. The main reason is that you get feats at 5th level in all the non-Jedi classes, and at 15th level in all the jedi classes. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. Paws. By using force breach to remove his buffs and plague to lower his saves, the final boss can be hit by force kill for half his hit points. Skills: 2 persuade, 5 repair. Telekinetics Jedi Sage 5.x DPS SWTOR Class Guide. Str-10 Dex-14 Con-12 Int-14 Wis-16 Cha-10 Don't worry about low Strength. Sapith crystal: +3 attack, +4 energy damage (Temple, final planet of the game). Scout 2/consular 18 for maximizing number of force powers and feats. Gearing & Stats. Once you get your Lightsaber, it will automatically add Dexterity to the To-Hit bonus if it's higher than Strength. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular. The Ebon Hawk eventually touches down to friendly Dantooine. Note: all jedi recieve persuade as a class skill, so now it only cost one point to upgrade. Check out my Neverwinter Nights Build, The Guardian if you want. Force Kill’s DC is 5 + level + 4 consular bonus + WIS mod + CHA mod, which is 48 with this build. Rely on party members and allow them to tank damage. Single Handed Lightsaber. Kill (force choke) for damaging and disabling strong, single enemies. LS/DS Soldier/Guardian, Scout/Consular, etc. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. You can still fight very well with a lightsaber, but the idea of a Jedi Consular/Master with dark side powers is frightening. Dark Mistress of the Sith. Consular Builds and their purposes. Note: the total exceeds minimum of 19, but this is by design because the minimum changes as you level up. Playing without it limits item choices in a huge way. Please feel free to contact me through Reddit (/u/TangoSierraFan). You could start Wisdom and Charisma both at 14 for the same number of points at character creation and come out with a higher Difficulty Class for offensive force powers. Focus on dexterity over strength. However, the main difference between the Old Republic era and the Skywalker era is, you get to experience the Star Wars galaxy with the Sith and Jedi in somewhat equal numbers fighting each other. Additionally, the only charisma boost in the game is exclusive to light side consulars. This forms the core conflict of the overall story, broadly speaking, in the game. Luke Skywalker. Note that your personal lightsaber crystal may be better than one of either crystal offered in these builds. 11 constitution, like strength, becomes an even number with master valor. The Jedi Consular begins play as a member of a different class and embraces their Force abilities later in the story. Meets minimum 17 repair skill to fully repair and upgrade HK-47. Build stays at scout 2 until forced to transition to jedi consular. Reply. Plan ahead and you'll have more than enough skill points if you're a scout for scoundrel. This guide assumes you are playing with the Yavin DLC. Skills: 2 persuade, 5 repair. Focus on +attack and damage vs. dark side. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Jedi []. Loads of force powers and a great party leader that becomes pretty much invincible by the end of … +5 charisma (+2 persuade) from master force valor. This site will be spoiler free besides the names of planets/locations and party members. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Sneak Attack Build. The first build that I will be covering for the Jedi Consular is leveling and PVE builds. Special case: if you betrayed Gadon and kept the Memory Package (as above), you can put 14 skill ranks into persuade. More of a "Build Insights" video, but just some tips and things you might consider when creating and leveling your Jedi Consular. Can also meet minimum 19 persuade skill to guarantee 75% success rate on hard persuade checks. It works for either light side or dark side, but dark side is the optimal choice. +3 repair from Calrissian's Utility Belt (Crattis Yurkal, Jedi Enclave, Dantooine). In battle he relies upon his skill with the Lightsaber and his ability to focus the power of the force. The basic battle plan for the Jedi Marksman has you blasting enemies with Rapid Shot from the rear while your other two party members handle the frontlines. It is a light side build that uses all of the fun dark side powers.