Duration: Concentration, up to 10 minutes. d100 Flaw; 1-20 "I often become withdrawn and moody, dwelling on the insufferable state of life" 21-40 ... out-of-the-abyss lords dnd dnd-5e demons. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. Wand of Orcus. Dead beasts periodically animate as undead mockeries of their former selves. The corpse knows only what it knew in life, including the languages it knew. Their goal is to expand their influence… You can help D&D Wiki by improving the grammar on this page. Hit: 21 (3d8 + 8) piercing damage plus 18 (4d8) poison damage. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Casting Time: 1 action Posted by 1 day ago. 3/day each: create undead, dispel magic. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.Hit: 9 (2d6 + 2) piercing damage. Bite. Saving Throws Int +16, Wis +16, Cha +18 Skills Intimidation +18, Perception +16 Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities necrotic, poison Condition Immunities charmed, exhaustion, frightened, poisoned Senses darkvision 120 ft., passive Perception 26 Languages all, telepathy … Orcus has advantage on saving throws against spells and other magical effects. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Duration: Instantaneous, You can cast this spell only at night. Master of Undeath. Orcus’s weapon attacks are magical. — Orcus . Orcus allows the wand to slip from his grasp from time to time. Orcus, Prince of the Undead, is one of the most powerful demons in the Abyss.He is also known as Prince of Undeath and the Blood Lord. Orcus allows the wand to slip from his grasp from time to time. 7th-level Necromancy The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. I usually add a lot more dynamics in a boss fight, like minions, or a ritual that needs to be dealt with. Orcus is the Demon Prince of Undeath, known as the Blood Lord. Casting Time: 1 action Orcus is a bestial creature of corruption with a diseased, decaying look. Share. Orcus allows the wand to slip from his grasp from time to time. Close. The two Horns of Orcus, one of which was recovered by Vox Machina, are horns from Orcus' own head.12 After Vax'ildan became the Champion of the … Master of Undeath. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. Magic Resistance. Over the years additional publications about this arch villain increased the lore of the Lich and his artifacts. Citation. Orcus rewards those who spread death in his name by granting them a small portion of his power. Choose one creature, object, or magical effect within range. On initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row: 9th-level Enchantment Wand of Orcus. Casting Time: 1 action Jump to: navigation, search. Range: Self Each creature includes complete stats, one-click actions, beautiful tokens, and original artwork. Supported by the Roll20 Charactermancer! Claws. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. Multiattack. If Orcus fails a saving throw, he can choose to succeed instead. Casting Time: 1 action The air becomes filled with the stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found. Duration: Instantaneous. Mercy is a luxury that none are worthy of; suffering … Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2 charges). Melee Weapon Attack: +17 to hit, reach 10 ft., one … Roll. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Until the spell ends, you can ask the corpse up to five questions. Orcus is the Demon Prince of Undeath and the Lord of Necromancy. Magic Weapons. Any spell of 3rd level or lower on the target ends. Range: 10 feet Components: V, S, M (the powder of a crushed black pearl worth at least 500 gp) This spell creates an undead servant. This monster is a member of the Demon Lords group. In one hand, he wields the legendary Wand of Orcus, which is described in chapter 7. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Orcus’s spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. Wand of Orcus. Wand of Orcus. Tail. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. Tail. The target must make a Constitution saving throw. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following effects: If Orcus dies, these effects fade over the course of 1d10 days. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. Eldritch Wizardry also revealed that demons had lords, even as it introduced two of them: Demogorgon and his Components: V, S Orcus is described as a foul and corpulent humanoid, with goat legs, large bat-like wings and a ram's head.He wields a large skull-capped mace called the Wand of Orcus. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Wand of Orcus. Innate Spellcasting. Range: 120 feet K'Varn possessed the Horn of Orcus, he used its power to force illithid and duergar to work together in preparation for an attack on the surface world. Hit: 21 (3d8 + 8) piercing damage plus 18 (4d8) poison damage. Tail. Uncover rules for playing as one of the gith in their magnificent 5th edition debut. If you issue no commands, the creature only defends itself against hostile creatures. Wand, artifact (requires attunement) The ghastly Wand of Orcus rarely leaves Orcus’s side. This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. Duration: 1 round. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot. These undead obey his telepathic commands, which can reach anywhere in the lair. While holding the wand, Orcus can use an action to conjure undead creatures whose combined average hit points don’t exceed 500. Orcus makes two Wand of Orcus attacks. A creature that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events. A Taste of Undeath. Demonkind first appeared in 1976 in the Eldritch Wizardry supplement for the original D&D box set. OotA: Madness of Orcus (d100) Any time a creature goes mad either in Orcus's lair or in line of sight of the demon lord, roll on this table to determine the nature of the madness. Reason: The description of this creature needs to be replaced with material that wasn't plagiarized from another book. Casting Time: 1 action He can innately cast the following spells, requiring no material components: Legendary Resistance (3/Day). Casting Time: 1 action The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. dnd-5e religions-and-deities. Follow edited May 29 '17 at 20:23. user30848 asked May 29 '17 at 16:56. The wand regains 1d4 + 3 charges daily at dawn. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (2d12) necrotic damage. Orcus demands living sacrifice, and blood and skulls are important imagery used in his worship. Level him up to level 20 in Fighter. Orcus has a dedicated cult primarily composed of necromancers who do his bidding. A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. He is the ruler of Thanatos, the 113th Layer of the Abyss, a dark realm of … Components: V, S Now add the normal features demons have, which you must look through the MM for. Intelligent undead do not willingly serve him, although vampires, liches, and others have been for… Tail. Duration: Instantaneous. Wand of Orcus. Orcus has very good saves (and legendary resistance, and magic resistance), but if Orcus becomes affected by a debuff that allows a save at the end of each turn to negate, he can use the time stop turns to make saves. You send negative energy coursing through a creature that you can see within range, causing it searing pain.